|Benjamin Gaulon (Director/Mentor)
Benjamin Gaulon is an artist, researcher and art college lecturer. He has previously released work under the name “recyclism”. His research focuses on the limits and failures of information and communication technologies; planned obsolescence, consumerism and disposable society; ownership and privacy; through the exploration of détournement, hacking and recycling. His projects can softwares, installations, pieces of hardware, web based projects, interactive works and are, when applicable, open source.
Since 2005 he has been leading workshops and giving lectures in Europe and US about e-waste and hardware Hacking / Recycling. Workshop participants explore the potential of obsolete technologies in a creative way and find new strategies for e-waste recycling.
|Dave Head (Mentor)
Dave Head aka 3D Dave, he has been doing 3d graphics over 12 years and been into 3d printing for the last 2 years. Dave has been done 3d prints likes of Tv3 and Bank of Ireland and have recently done a couple talks on 3D printing.
|Andrew Mc Govern (Mentor)
Andrew Mc Govern is an electroacoustic composer based in Dublin. He has recently finished a Masters in Music Technology, specializing in interactive audio visual installations.using the MS Kinect. His vision is to promote Open-Source Software such as PD and Processing to the general public. He is achieving this by giving workshops specializing in Open-Source Softwares such as Pure Data, Processing, Csound and Quartz Composer. His aim is not only to inform people about these technologies but to inspire students to interact with these software in an imaginative and artistic way.
|Ivan Twohig (Mentor)
My work explores the disruptive areas at the convergence of fine art, technology, pop-culture and critical theory. I have a broad range of experience exhibiting both in my home country Ireland and internationally in both small artist run galleries and larger institutions. My artworks have been exhibited as part of the St. Etienne Design Biennale in 2008 in France and the Fenomen IKEA exhibition at MKG in Hamburg Germany in 2009. In 2009 co-curated the Refunct 1.0 a symposium of Hardware Hacking and Recycling, he also initiated a series of Shape workshops for both children and adults which explore Geometry through physical activities of folding flat shapes into 3D structures. Ivan’s work has been included in publications in Ireland, Germany and China.
|Paul Terry (Member)
Paul is an artist interested in relationships between structure and form. Taking cues from physical and biological phenomena, he explores these relationships with approaches varying from custom software to more craft based techniques and experiments. Paul is currently studying the Art in the Digital World MA at NCAD, having previously studied art in IADT Dun Laoghaire and mathematics at NUI Maynooth.
|Iyvone Khoo (Member)
Iyvone’s work examines perception through the experience of “looking”, revealed through the lens when a situation is posed or a theme metaphorically explored.
Her work attempts to capture the intangible nature of her immediate surroundings, often involving people, places and animals.
She works with video and light to create installations, sculpting spaces explored through her experiences of living in “impermanence rather than finality”.
Iyvone graduated from Central Saint Martins with a Masters in Fine Art.
She is a London based, Singaporean artist working independently and collaboratively.
|Nora O’ Murchú (Member)
Nora O’ Murchú is a researcher, curator and designer. She has a degree in Electronic and Computer Engineering from Nui- Galway, and a Masters in Interactive Media from the University of Limerick. Her research interests include grassroots prac- tices, open source culture, and programming.
She is the founder and creator of Tweak – Irelands premier digital and interactive art festival. Through the platform of Tweak, Nora brought and hosted some of the leading technologists, and digital artists to Ireland for the first time, including Golan Levin, Massimo Banzi, Tristan Perich, and Gregory Shakar.
She has recently received her PhD from the Interaction Design Centre in the University of Limerick. Her research examined the online practices of open source users and provides an in-depth analysis of this practice for an Interaction Design context.
|David Collier (Member)
David is a composer and creative technologist. He recently completed a Master in Music and Media Technology in Trinity College Dublin and graduated with a Mechatronic Engineering degree from Dublin City University in 2009. He studied composition with Linda Buckley and Donnacha Dennehy, is a member of the Irish Composer’s Collective and was a founding member and co-director of the Dublin Laptop Orchestra. His work explores the intersection between music, visuals and interactivity. His compositions have been performed by several internationally renowned ensembles with notable performances by Ensemble Avalon, Crash Ensemble, Kate Ellis and Con Tempo.
|Paul O’Neill (Member)
Paul O’Neill’s interests and research include data and file appropriation through information communication technologies as a form of remix culture and the distribution of power, knowledge and influence within digital networks. This discourse is reflected in his academic background, a graduate of Dublin City University with a BA International Relations, he followed this with a MSc Multimedia also from Dublin City University and has just recently completed an MA Art in the Digital World in the National College of Art and Design.
|Adam Gibney (Member)
Adam Gibney is a Dublin based artist who has recently completed a year-long residency in the Irish Museum of Contemporary Art. Adam works with a range of media which include sculpture, projection, sound and video. Adam’s recent work investigates technology’s effect on our surroundings and reality. Through installations that both rely on and question technology, his work highlights in a playful manner the dark undertones that exist in our technological landscape. Last year Adam created a solo-exhibition “Limbo-Excavated”. His work was also featured in group shows in Cork, Marseilles and Los Angeles.
Adam also plays an organisational role in the MART collective, based in Ireland and the U.K., with which he has exhibited and taken part in shows around Europe and America.
|Vanessa Daws (Member)
Vanessa is an avid, all year round, swimmer and constantly trying to ‘marry’ her art practice and affinity with water and swimming together.
Her visual art practice is a dialogue between physical and digital mediums. She enjoy interactive art – art that moves, spins around and allows the viewer to play with it.
|Paul O Donoghue aka Ocusonic (Member)
Is an Irish composer/ audio visual artist based in Dublin, Ireland. He has released music under a number of pseudonyms for a variety of labels and produced music for television and radio. To date his audio visual work has screened internationally at more than 160 festivals and galleries in over 45 countries.
His current work is entirely audio visual and explores a disparate collection of methods and techniques for the creation of visual music. Underpinning all of these disciplines is Ocusonics, the real-time generation of synchronous audio and visual material. Presently he is in the process of building his own analog synthesizers.
|Marcos Dias (Member)
Marcos is a Lecturer and PhD candidate in the School of Culture and Communication in the University of Melbourne undertaking an exchange with Trinity College, Dublin. He is currently researching new forms of social interaction emerging from digital performance in public spaces. Marcos’ background is in architecture, web design and interactive digital media, and in his spare time he likes to imagine ways of using digital media to reinvent how we engage with our environment and other people.
|Cliona Harmey (Member)
Cliona is an artist and lecturer. She is particularly interested in the histories & artifacts of technologies (flags, semaphores, computers, camera etc). Recent work often combines sculpture and (parts of analog cameras, lenses, supports, bellows, filing systems etc) with newer technologies (networked live data/ cctv camera feeds etc) to make sculptural works. This process in some ways mirrors the way that computer hardware is assembled from many different mass produced components with modern and legacy systems overlapping.The works sometimes attempt to turn technologies back on themselves or to return instantaneous or very fast technologies to a more phenomenal or slower human pace.
|Sinead McDonald (Member)
Sinead is a photographer and digital media producer, currently studying on the Art in the Digital World MA at N.C.A.D. Her research focusses on authorship in portraiture, and the creation of identity in online and offline spaces. Her work incorporates both digital production and historical lens-based processes, and the impact technologies have on the images they produce.
|Nicole McKenna (Member)
Nicole is a visual artist currently living and working in Ireland. While her background is rooted in design and print, her art practice has extended beyond this, to include media technologies and physical computing. Nicole’s practice is concerned with transitory experience from online to offline and in how the borderless spaces of the digital world can transcend barriers in the physical world. She is interested in circuitry transformations. In how “beginning, end, beginning…” informs and shapes the next; in how historic shapes contemporary; and in the path of transformation. She uses the technology of now, and the super highway to engage with, and play with the by-way, often unseen.