The Recyclism Hacklab is a collaborative workspace focused on contemporary DIY and hacking practices. Within this multidisciplinary space both workshops and mentoring sessions in physical computing, hardware hacking and 3D printing are facilitated and taught. The Recylism Hacklab provides a wide range of creative practitioners an informal environment where they can engage in critical making, and receive support for self directed research and autonomous learning.
The Hacklab research interests include (but are not limited to): Video, Sound, Programming and algorithmic processes, Interactive and media installation, Physical computing and interface, Art games, Performance.
Philosophy: Critical Making
We live in a disposable society. This is most prevalent in large parts of the telecommunications industry. Mobile phones, communication devices, game consoles and PCs have short lifespans. Consumers expect ever-greater functionality from the next generation of each device.
Moore’s Law dictates that the complexity of computer chips doubles every 18 months. This causes a rapid decrease in the value of existing electronics. Thus, the dark side of technological progress is the production of endless amounts of electronic waste: e-waste. Although the economic value of obsolete electronics approaches zero, the electronic components themselves can still be useful in other contexts.
Hence we need to seek ideas and inspiration for how we can rethink technology and, in particular, communications and ICT technology, from sources that are outside traditional engineering domains.
Deconstructing readily-available, cheap electronic devices into interactive tools is more than a lot of fun; the process offers the same visible, hands-on learning and understanding acquired through dissection. By re-purposing second-hand hardware or cheap toys, a commercial, mass-produced product is transformed into a unique device, with potential for new and original means of expression or communication. The boundaries of a device are set by the manufacturer (planned obsolescence); those limits can be redefined by such creative recycling.
Rather than building every projects from scratch the Recyclism Hacklab Members are invited to look at new ways of hacking and recycling e-waste and/or to find creative shortcuts to produce their projects by hacking/combining existing tools, devices.